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NPC Generator

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Advanced [show]


Chad Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, black, dusty cloak. His hair is white and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Optimist. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Weston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 16000 cp.


Social Check DCs


Geoffrey Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is knotted and matted. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: Geoffrey was born with his father's beautiful face. Geoffrey was born on a far southern plains where he grew up under the tutelage of his father, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Artistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Branson, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears his silver hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. He worked as a nervous Roofer and found it very stressful. He has achieved small success as a Roofer.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Trey Lancaster, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 cp. Alexandrite (200 gp). Golden yellow topaz (200 gp). Moonstone (20 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Percival Altham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Rich, Religious, Immigrant, Adventurer, Guardian. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Percival Altham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. Rock crystal (50 gp).


Social Check DCs


Lewis Shirley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Lewis Shirley, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Tiger eye turquoise (6 gp). Jasper (40 gp). Aquamarine (400 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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