Geoffrey Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He wears his auburn hair up in a very large beehive style do. His eyes are blue and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of giants once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Addict, Disease. Bonds: Enemies. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Rock crystal (60 gp). Alexandrite (300 gp). 3 Tanglefoot bags.
Ernest Prescott, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a pastel coat with black slacks. He has a moderate pudge and is not very fit. His white hair has been sun bleached extensively. His gray eyes peer out from beneath his Stetson blue hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Gerald Clifford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes. His golden hair is knotted and matted. His eyes are violet and catlike.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Mayor and found it very stressful. He has worked as a Mayor like his father before him.
Motivation: Further expansion of business.
Flaws: Insane, Mundane. Bonds: Has a crush, Job. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
Norman Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown cloak and cross-gartered yellow stockings. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Simon Dalton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. His tied-back hair is brown. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Shy, Antagonistic, Racist. Bonds: Immigrant. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
