Norman Hayes, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a yellow suit. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Persistence. Flaws: Insane, Insomniac. Bonds: Mentor. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
Drogo Melancon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue coat over a tan low-cut shirt, and a small hat upon his head and is in decent physical shape. He wears his hair in dreadlocks. His eyes are amber and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Family, Military. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Healer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Opinionated. Flaws: Insomniac. Bonds: Poor. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 cp. 1 Minor magic item.
Trey Whitby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his axe, and is pretty ugly. He has moderate length black hair. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Guy Badger, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown small hat and brown clothes. He sports a flattop hair cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Guy hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Regain custody of his daughter; and a deep hatred of dire rats
Ideals: Philantrophist. Flaws: Addict. Bonds: Enemies, Rich, Criminal record, Family. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
Possessions: 300 gp. 1 Banded mail. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
