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NPC Generator

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Advanced [show]


Cory Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: Cory was born in the west. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: Expand his business.

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Cory Reed, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 40 pp. 4 Antitoxin. 4 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white costume with the symbols of his god on his torso. He wears his brown hair up. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Marshal business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Marshal.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Antagonistic, Racist. Bonds: Mentor, Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Ramsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)14 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Silver pearl (150 gp).


Social Check DCs


Geoffrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a bastard sword. His long brown hair reaches down to his waist. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Farmer.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Hayhurst, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Breastplate.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean black cloak covering his clean studded leather. His black hair is lengthy. His thin eyebrows rest above his beady green eyes.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Military. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Trym Rutland, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy violet pantaloons and a brown scarf, and is pretty ugly. His red hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was raised in a plains tribe. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Persistence. Flaws: Ugly, Mundane, Depressed. Bonds: Nature. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Rutland, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Malachite (11 gp). Eye agate (11 gp). Rock crystal (40 gp). 3 Thunderstones. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs

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