Gomory Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin green vertical stripes and red pants. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants his loneliness to end; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Insomniac. Bonds: In love, Adventurer, Has a crush. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Lance Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears white leather gloves, a white jacket, and tight pants. He wears his white hair down. His eyes are gray.
Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 19000 cp. 4 Holy water.
Manfred Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a grey wide-brimmed hat and grey clothes. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: He wants revenge against goblins; and revenge
Ideals: Fighting. Flaws: Terse. Bonds: Immigrant, Poor, Enemies. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Pink pearl (50 gp). Silver pearl (50 gp). Silver pearl (50 gp).
Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is thinning but still full. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Interpreter profession.
History: Roger was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 45000 sp.
Drogo Carlisle, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long silver beard with little hanging trinkets. He has a tattooed face.
Personality: This man loves writing and to teach people writing more than just about anything. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Artistic. Bonds: Adventurer, Family, Military, Mentor. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. Chrysoberyl (140 gp). Amethyst (140 gp).
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