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NPC Generator

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Advanced [show]


Balimaar Sheldon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small island village. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Sheldon, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. His red hair is styled in orderly dreadlocks. His eyes are a pleasant violet.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After months of barely getting by, Clerebold managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Criminal record, Rich, Family. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Altham, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Shirley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean yellow cloak covering his clean studded leather. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Artistic. Flaws: Mundane, Shy, Disease. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Randal Shirley, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)14 (+2) 17 (+3)15 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and very short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Flaws: Insane. Bonds: Attractive, Adventurer, Religious, Rich. Occupation: Server

Voice: Raspy

Attributes [hide]

Odo Atterton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 16 (+3)19 (+4)
Skills Performance +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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