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NPC Generator

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Advanced [show]


Kyle Perry, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Fighting, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Kyle Perry, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is matted, messy, and big. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly, Racist. Occupation: Barber

Voice: French accent

Attributes [hide]

Ernest Winthrop, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2300 sp. 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Anselm Garfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of sais on his belt, each one with a jet on the hilt. His blonde hair is lengthy. He wears an eyepatch.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Animal Trainer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His white hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Rich, Slave. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Warwick, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)6 (-2) 16 (+3)12 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1100 sp.


Social Check DCs

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