Dustin Alston, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Mayor, he is not a threatening figure. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Mayor job and began his own company from there.
Motivation: Many dire rats want him driven away.
Bonds: Attractive, Enemies, Job, Poor. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Aquamarine (300 gp). Eye agate (8 gp). Deep green spinel (160 gp).
Anthony Alby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is red, silky, and of moderate length. This blue eyed southerner is not easily forgotten.
Personality: Anthony wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Religious. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. Chalcedony (80 gp). Rock crystal (80 gp).
Norman Nibley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Hugh Washington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean brown cloak covering his clean studded leather. His hair is cut close to his head. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Ruler.
Motivation: To be a Jeweler again; and he has money and likes to spend it
Ideals: Professionalism, Artistic. Bonds: Immigrant, Job, Rich. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Roger Wesley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. With a patchy red beard and wild red hair. He has violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in whip use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many orcs want him driven away; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Slave, Enemies. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1600 sp.
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