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NPC Generator

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Advanced [show]


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His white hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Extrovert, Logical. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Theodoric Brixton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dean Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Rich, Adventurer. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Dean Kensley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp. 1 Crowbar. 1 Healer’s kit. 1 Average lock.


Social Check DCs


Hunter Ridley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His red hair is long and unkept. His amber eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: Hunter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Hunter Ridley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears light armors faded through time and improper care. He keeps his long red hair kept up in a rat tail. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Unemployed, his father struggled to pay the bills. Drogo was born on a far southern desert where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: American accent

Attributes [hide]

Drogo Dalton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp. Tiger eye turquoise (11 gp). Freshwater pearl (11 gp).


Social Check DCs


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, In love. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Peter Eastoft, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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