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NPC Generator

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Advanced [show]


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His brown hair is cut short. His eyes, though not visible through his cowl, are green.

Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Ideals: Optimist, Philantrophist. Bonds: Family, Rich. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Geoffrey Fidget, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, typically a more casual-formal manner. His hair, while still mostly golden, has prominent grey streaks. He has brown eyes and a white hat with a pastel feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Emotional. Bonds: Attractive, Adventurer, Mentor. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Ernest Hamilton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)13 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long brown beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Poor, Religious. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Guy Brandon, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Reynard Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is physically well-built. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Fearful. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Reynard Appleton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)5 (-3) 13 (+1)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Trym Ainsley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 90 pp.


Social Check DCs

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