Aldous Browning, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Terse, Racist, Disease. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ralf Stanford, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Racist, Fearful. Bonds: Immigrant. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2800 sp.
Wymar Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple grey robe with violet stripes complete with hood. He wears a wide-brimmed hat to hide his balding. This green eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Wymar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Merchant.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to reunite with his absent mother
Flaws: Hedonist. Bonds: Enemies, Job, Family. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Patrick Morley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long white hair reaches down to his waist. His eyes are brown and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1800 sp.
Dean Morley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black tunic with blue highlights, and long white pants that bunch up around his shoes. His long white hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dean's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he's repulsed by the pc
Ideals: Joker. Flaws: Secretive, Antagonistic. Bonds: Military, Job. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
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