Odo Branson, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: When he was but 3 years old his parents immigrated from the south. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. Aquamarine (900 gp). Fiery yellow corundum (400 gp). Rich purple corundum (400 gp).
Gerald Soames, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of strength around his neck, and a lance on his belt. His auburn hair is heavily combed to the right. His brown eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was a Jeweler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Impulsive, PTSD. Bonds: Poor. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +6
Possessions: 7000 sp.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a white suit, green shirt, and red tie. His blonde hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kody Blankley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a greatsword. His red hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to work out more often; and human compassion
Ideals: Athletic. Flaws: Racist, Secretive. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp.
Roger Ansley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a small hat to hide his balding. His green unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Flaws: Disease, Greedy. Bonds: Rich, Criminal record, Mentor. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Iolite (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!