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NPC Generator

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Advanced [show]


Bernard Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered morningstar and tarnished whip as well. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Bernard Rodney, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 6
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1

Possessions: 300 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Balimaar Willoughby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large violet mantle and cape that has been intricately interwoven into his black robe, and a wedding ring on his right hand. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Shy. Bonds: In love, Immigrant, Rich. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Balimaar Willoughby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 5 (-3)11 (+0)
Skills History +3, Survival -1
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Drogo Astley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears a brown armored body suit, with a simple yellow line shooting up and back down. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Religious. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Astley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Upton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a tight fitting red shirt and pants. His hair is golden and very short. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Slave Trader, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Job. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Trym Upton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 6 (-2)14 (+2)
Skills Medicine +0, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Citrine (30 gp). Black pearl (500 gp). 1 Good lock. 1 Magnifying glass.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His silver hair is thinning but still full. His eyes are a pleasant brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy. Bonds: Poor, Slave, Immigrant, Religious. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Guy Lindsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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