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NPC Generator

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Advanced [show]


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean brown cloak covering his clean studded leather. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Apothecary. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Apothecary business at a young age. Clerebold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Expand his business; and to settle down with his crush

Ideals: Philantrophist. Bonds: Job, Religious, Enemies, Has a crush. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is kept up in a ponytail inside a feathered hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Merchant, but he got bored and became a Actor. He inherited the family business which he has now maintained for 10 years.

Motivation: He is content; and he is greedy

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dustin Clifton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears white leather gloves, a white jacket, and tight pants. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born at the edge of vast island. His necromantic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Gifted. Bonds: Adventurer, Nature, Has a crush. Occupation: Tanner

Voice: American accent

Attributes [hide]

Dustin Clifton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anthony Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Sculptor, his father struggled to pay the bills. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and a deep hatred of brigands

Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Anthony Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Red spinel (150 gp). Rose (50 gp).


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy silver hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Melancon, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)7 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp.


Social Check DCs

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