Thomas Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered yellow stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears his blonde hair up in a very large beehive style do. His eyes are violet and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast plains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Sellsword soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Job, Nature. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Gunter Rayden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy brown pantaloons and a black scarf, and is pretty ugly. He is bald on top and has large chestnut tufts of hair around his ears. This violet eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and money/treasure
Flaws: Ugly, Addict. Bonds: Rich, Military, Adventurer. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 500 gp.
Solomon Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear red clothing when he does not wear armor. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Fearful, Depressed. Bonds: Poor, Religious, Criminal record. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Miles Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is braided into rings. His amber unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and wants a kiss
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Has a crush, Family. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 15000 cp.
Bertram Darlington, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a blue shirt with thin yellow vertical stripes and grey pants. His skin is also unnaturally pale. His brown hair is thinning but still full. He has gleaming, smiling amber eyes.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: Bertram was born the youngest of three triplets. After coming to the age of reason, Bertram took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
