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NPC Generator

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Advanced [show]


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a green and pastel handkerchief worn on his right side. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Laborer. He also hits on women, regardless of circumstances.

History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job, Has a crush. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Guy Merton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 3200 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. His eyes are a pleasant blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Bricklayer, who enjoyed hunting, Gunter was taken on many hunting expeditions. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Van Es, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 9 (-1)18 (+4)
Skills Arcana +4, Performance +7
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 10000 cp. White pearl (120 gp). Deep green spinel (120 gp). Deep blue spinel (1000 gp).


Social Check DCs


Gerald Blakely, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black tunic with violet highlights, and long black pants that bunch up around his shoes, marred by teas. His golden hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: The child of a Bowyer, who enjoyed hunting, Gerald was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Gerald Blakely, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Bellfounder uniform. His brown hair is lengthy. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Ideals: Athletic. Bonds: Job, Guardian, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Don Reid, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)7 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is auburn. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Criminal record, Nature, Rich, Adventurer. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Aldous Marley, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 28000 sp. Black pearl (1200 gp). Fiery yellow corundum (1000 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs

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