Kody Stapleton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a large violet jacket. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and an old rival family wants him found
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Henry Beckwith, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black cloak and cross-gartered green stockings. His white hair is matted, messy, and big. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Shepherd business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Stableman again; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Trym Rutherford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.
History: Trym hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp.
Godfrey Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a deerstalker hat to cover his moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many drow want him driven away; and meet up once more with his childhood friend
Ideals: Passionate. Bonds: Adventurer, Nature, Rich, Enemies. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Black pearl (400 gp). Jet (140 gp). 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.
Anselm Langston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with deerstalker hat. His hair is short and red. His blue eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and he wants revenge against brigands
Flaws: Disease. Bonds: Enemies, Rich, Family, Guardian. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
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