Anselm Ogden, Male Human [Permalink]
Personal [hide]
Description: This man wears just a green suit. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has shaved his head bald. He has brown eyes and a green hat with a violet feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Fearful, Ugly. Bonds: Rich, Family, Slave. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Red garnet (50 gp). Rock crystal (50 gp). Brown-green garnet (50 gp).
Shane Shipley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a tan suit, black shirt, and tan tie. His whole body is exceptionally muscular. His white hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Disciplined, Artistic. Bonds: Immigrant, Family, Mentor. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Good lock.
Hunter Cooper, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now spends his time doing works of charity.
Motivation: To settle down with his crush; and he's in love
Ideals: Gifted, Entrepeneur, Philantrophist. Bonds: Poor, Has a crush. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Trym Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: Trym was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Miller job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Ideals: Fighting, Athletic, Gifted. Flaws: Depressed. Bonds: Rich, Job. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Clerebold Crawford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Disease. Bonds: Criminal record, Poor, Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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