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Advanced [show]


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and brown robe with the hood down. He carries a battered monstrous two handed axe and tarnished falchion as well. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and retire the richest man in the east

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Disease, PTSD. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Roger Gentry, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His left hand appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Flaws: Ugly. Bonds: Family, Military, Immigrant. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Atherton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. He carries a battered morningstar and tarnished hand crossbow as well. His auburn hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Performer, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Fighting, Justice, Logical. Bonds: Enemies, Nature. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Hugh Windsor, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a yellow shirt with thin grey vertical stripes and tan pants. He keeps his black hair in a flapper bob. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Beggar, Drogo learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Beggar like his father before him.

Motivation: He wants to get laid.

Flaws: Impulsive. Bonds: Has a crush, Job, Adventurer. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Drogo Tyndall, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)9 (-1) 15 (+2)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp. Banded agate (7 gp). Jet (70 gp).


Social Check DCs


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sailor for hire.

Motivation: To be a Ploughman again; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Slave. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Bertram Wade, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. Hematite (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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