Gilbert Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a grey and red robe with the hood down. His head has been shaved. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the large cave and found the beat up falchion and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Criminal record, Nature. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1000 sp.
Adelard Myerscough, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.
History: He is a Lycanthrope in disguise. Adelard was born on a far eastern plains where he grew up under the tutelage of his father, an expert Spy. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Passionate, Gifted. Flaws: Greedy. Bonds: Adventurer, Immigrant. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Tim Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, white, dusty cloak. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Tim was raised in a hard working conservative environment. Tim was born on a far eastern plains where he grew up under the tutelage of his father, an expert Shepherd. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his sister to traveling adventurers; and further expansion of business
Ideals: Persistence. Flaws: Addict. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Justin Warwick, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man prefers to wear flannel. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Justin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Athletic, Artistic. Flaws: Insane, Ugly. Bonds: Adventurer. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple green robe with blue stripes complete with hood. He sports a long chestnut beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Logical. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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