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NPC Generator

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Advanced [show]


Miles Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Herbalist, his father struggled to pay the bills. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Extrovert. Flaws: Sensitive. Bonds: Poor, Family, Job. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Miles Yardley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy white pantaloons and a green scarf. His long black hair reaches down to his waist. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Depressed, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Drogo Davenport, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)7 (-2) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 400 gp. 4 Thunderstones. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His blonde hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Patrick Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Terran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 60 pp.


Social Check DCs


Gunter Norton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Gunter Norton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John York, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Forgetful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

John York, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Hematite (7 gp). Aquamarine (600 gp). Chrysoberyl (40 gp). Banded agate (7 gp).


Social Check DCs

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