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NPC Generator

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Advanced [show]


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is smooth and relatively long. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Anselm Anderton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 16 (+3)7 (-2)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Weston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Bellfounder, Drogo learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Weston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Silk rope. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Diggory Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Diggory Tattersall, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Jade (140 gp). Fiery yellow corundum (900 gp). Obsidian (10 gp).


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is lazy and tries to find solutions quickly.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting, Logical. Flaws: Lazy, Insane. Bonds: Rich, Has a crush. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Chalcedony (70 gp). Malachite (7 gp). 1 Disguise kit. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. He wears his blonde hair up in a very large beehive style do. He has amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Family, Religious. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Aldous Barlow, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 17000 cp.


Social Check DCs

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