Bertram Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is long and unkept. He has several tiny opal earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Flaws: Ugly, Addict, Insomniac, Antagonistic, Racist. Bonds: Rich. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kyle Alston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his yellow robe and has his hammer always slung over his shoulder. His auburn hair and beard is wavy and long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Sard (80 gp). Alexandrite (400 gp). Hematite (10 gp).
Gerard Graham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large white mantle and cape that has been intricately interwoven into his grey robe. His chestnut hair is unkempt and raggedy. He has green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Herbalist.
Flaws: Ugly, Selfish. Bonds: Poor, Has a crush. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Don Harlan, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also is a firm believer in the manly ideal.
History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Nature. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Shane Appleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a silver handlebar mustache and slicked back silver hair. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 8 years old his parents immigrated from the north. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 4 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, In love. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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