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NPC Generator

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Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean grey cloak covering his clean studded leather. His long chestnut hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Charles studied abroad. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Charles Kirby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 6 (-2)15 (+2)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork studded leather.


Social Check DCs


Theodoric Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His silver hair is still thick. He has a tattooed face.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Theodoric Myerscough, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of strength around his neck, and a sword on his belt. His brown hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the east. He is an amazing painter.

History: He was born in a small plains village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Pacifist, Gifted. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Nicholas Barton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Hugh Sydney, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large blue jacket. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Joker, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Hugh Sydney, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 7 Acid flasks. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Solomon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright tan suits and hats. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Solomon was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Solomon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Criminal record. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Solomon Tewksbury, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Celestial, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs

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