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Advanced [show]


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Fighting, Joker. Flaws: Addict, Impulsive. Bonds: Poor. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Roger Heiser, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp. Jet (100 gp). Coral (100 gp). Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the south. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the south, certain he would find work there.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Poor, Family. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Berkeley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Superior lock.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow coat over a violet low-cut shirt, and a deerstalker hat upon his head. His black hair is greasy and uncared for. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a dire rats raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Drogo Kinsley, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 6 (-2)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp).


Social Check DCs


Clerebold Camden, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears black leather gloves, a black jacket, and tight pants. He has a long golden beard with little hanging trinkets. He has gleaming, smiling violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Clerebold was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Gifted. Bonds: Criminal record, Job, Rich. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Clerebold Camden, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lance Allerton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a fancy brown suit. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Lance was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Lance Allerton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs

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