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NPC Generator

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Advanced [show]


Norman Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely grey suit with tan socks and a vest with buckled shoes. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Rich, Slave. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Norman Ansley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting black shirt and pants. He wears a wide-brimmed hat to cover his moderate length black hair. He has brown eyes and a black hat with a grey feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Ainsworth, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Violet garnet (500 gp). Red-brown spinel (110 gp). Obsidian (5 gp). Smoky quartz (20 gp).


Social Check DCs


Henry Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he is generally well dressed albeit a few years behind the times. His hair is blonde and curly. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Henry Livingstone, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 17 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with tan stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has no hair. His eyes, though not visible through his cowl, are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the west to a Carpenter, Gerald learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Gerald Garfield, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. He has wavy auburn hair. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Sailor, Geoffrey learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Ugly. Bonds: Guardian, In love, Job, Military. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Myerscough, Male Human Fighter 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20000 cp. Black pearl (1400 gp).


Social Check DCs

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