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Advanced [show]


Lewis Wedgwood, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and red with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. He worked as a nervous Banker and found it very stressful. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Bonds: Poor, Attractive, Job, Adventurer, Immigrant. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Lewis Wedgwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Azurite (4 gp). Alexandrite (800 gp).


Social Check DCs


Miles Byron, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears brown trousers with white and black striped suspenders. He wears various colorful collared shirts. His white hair is unkempt and raggedy. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Miles Byron, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his club. His blonde hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Tim studied abroad. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Marleigh, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Kirby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and carries bows. He keeps his red hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in bow use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Mentor, Enemies. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Godfrey Kirby, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His hair is brown and curly. His amber unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Painter. He is obsessed with a lost civilization.

History: Rolf was born with his mother's beautiful face. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is unsatisfied with his job; and to be a mortician again

Flaws: Disease. Bonds: Job, Adventurer, Attractive, Nature. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Rolf Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)15 (+2) 7 (-2)11 (+0)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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