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Advanced [show]


Bertram Thornton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. His hair is long and blonde with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bertram was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker, Entrepeneur. Bonds: Job, Military. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Bertram Thornton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with feathered hat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is always cut to a buzz. He has several tiny sapphire earrings on each ear.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Sabotage a competitor.

Ideals: Persistence, Athletic. Flaws: Disease. Bonds: Rich, Job. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Randal Eastoft, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Springfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up club and armor he uses now. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Balimaar Springfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)7 (-2) 11 (+0)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Lester, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. His blonde hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Aldous Lester, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is well dressed, but even with his fine clothing he looks run-down. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Succubi in disguise. His first spouse was a Ploughman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Guy Thackeray, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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