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NPC Generator

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Advanced [show]


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Odo was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Knight and was forced into it by his family.

Ideals: Persistence. Flaws: Sensitive. Bonds: Family, Adventurer. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Nash, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tim Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. His skin is fair and his fingers are delicate and long. He wears his auburn hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Has a crush, Immigrant. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Tim Hayhurst, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 17 (+3)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear grey clothing when he does not wear armor. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to protect his home

Flaws: Antagonistic. Bonds: Guardian, Slave, Criminal record. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Odo Thackeray, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)18 (+4) 8 (-1)12 (+1)
Skills Insight +1, Investigation +6
Senses Passive Perception 9
Languages Common, Gnome, Terran, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is red and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shane took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To reunite with his absent father; and to prove his worth to the world

Ideals: Disciplined, Optimist. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Shane Barton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 6 (-2)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His chestnut hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: He got into the Bricklayer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Insomniac. Bonds: Job, Poor, Adventurer. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Remington, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Athletics +0, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +1

Possessions: Malachite (9 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs

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