Roger Denholm, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mayor. His blonde hair is cut short. His gray eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Tanner profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Job, Criminal record. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 3 Holy water. 2 Tanglefoot bags.
Wymar Clayton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the south to a Sailor, Wymar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has set out to sabotage the competition.
Motivation: Wants a kiss; and expand his business
Ideals: Artistic. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp.
Hunter Easton, Male Human [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. He has a small bristly mustache and wavy brown hair. His eyes are hazel and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, PTSD. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp.
Miles Weston, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large blue jacket. He wears a deerstalker hat to cover his moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Carpenter profession.
History: He got into the Sculptor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Persistence, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 8000 cp. 1 Backpack. 1 Silver holy symbol. 1 Healer’s kit.
Conrad Stratford, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a penchant for wearing a ring with an oversized jet on his right hand. His black hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and a deep hatred of brigands
Flaws: Ugly. Bonds: Rich, Enemies, Criminal record. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Musical instrument. 1 Masterwork manacles.
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