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NPC Generator

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Advanced [show]


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His red hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Pacifist, Justice. Bonds: Poor. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Shirley, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and red robe with the hood down. He is physically well-built. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and he is greedy

Flaws: Shy, Fearful. Bonds: Criminal record, Rich. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

William Darlington, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Lapis lazuli (13 gp). Chrysoprase (50 gp). Rhodochrosite (13 gp).


Social Check DCs


Geoffrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He has styled his black hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up falchion and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Gladstone, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Simple lock. 1 Superior lock.


Social Check DCs


Jocelyn Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of orcs once and for all.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against orcs

Ideals: Athletic, Optimist. Bonds: Enemies, Religious, Adventurer. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Jocelyn Winthrop, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)9 (-1) 6 (-2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Langley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has styled his golden hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with dancing.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Aldous Langley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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