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NPC Generator

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Advanced [show]


Hubert Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Guardian, Criminal record. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Hubert Hartford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Peridot (80 gp). Rose (80 gp). Peridot (80 gp).


Social Check DCs


Percival Hornsby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized white coat. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is greedy; and he wants revenge against goblins

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Percival Hornsby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)13 (+1) 16 (+3)9 (-1)
Skills Acrobatics +2, History +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Rolf Lindsey, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears tattered old clothes. He has styled his chestnut hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Lindsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Chrysoberyl (70 gp). Jasper (50 gp). Silver pearl (70 gp).


Social Check DCs


Dustin Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Disciplined, Justice. Bonds: Criminal record, Job, Adventurer. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Dustin Warwick, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Huckabee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears white trousers with brown and tan striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a warhammer. His hair is always cut to a buzz. He has amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast forest. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Nature, Family, Religious. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Huckabee, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. White pearl (50 gp).


Social Check DCs

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