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Advanced [show]


Odo Milton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His hair is brown, silky, and of moderate length. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Odo Milton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Shane Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered halberd and tarnished flail as well. He has done his best to style his chestnut hair to look like a famous performer. This green eyed easterner is not easily forgotten.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Trowbridge, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan, Terran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful, Racist. Bonds: Adventurer, Rich, Job. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Marley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Athletics +0, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Blue star sapphire (700 gp). Star rose quartz (20 gp). Golden yellow topaz (300 gp).


Social Check DCs


Patrick Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears just a blue suit. He has a hunchback. His hair is white and very short. His eyes are violet and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Westbrook, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 9 (-1)9 (-1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is brown and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Criminal record. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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