Gomory Ramsay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a green tunic with white highlights, and long black pants that bunch up around his shoes. He has no hair. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Gifted, Fighting. Flaws: Ugly, Disease, PTSD. Bonds: Adventurer. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Charles Van Es, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is auburn, silky, and of moderate length. His eyes are a pleasant violet.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 5 (-3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Cloth of gold vestments (30 gp). Silver ewer (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Gunter Stanford, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his scimitar always slung over his shoulder. He is bristling with hidden weapons, mostly scimitars and daggers. His top hat is riddled with cuts and holes. His eyes are brown and beady.
Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Criminal record. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Freshwater pearl (11 gp). Rich purple corundum (1100 gp). 1 Average lock.
Nicholas Prescott, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His white hair, when down, is lengthy. He has blue eyes and a tan hat with a yellow feather.
Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Miner business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Black pearl (900 gp). Sard (40 gp). Rhodochrosite (4 gp). Blue star sapphire (1000 gp). 1 Minor magic item.
Percival Sydney, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white shirt with thin green vertical stripes and black pants. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves singing and to teach people singing more than just about anything. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Entrepeneur. Bonds: Rich, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Malachite (10 gp). Malachite (10 gp). Lapis lazuli (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
