Cory Byron, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail, he is not a threatening figure. He keeps his red hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 7000 cp.
Henry Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by beers. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 18000 sp.
John Kinsley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Rolf Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long white beard with little hanging trinkets. He has gleaming, smiling amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Joker. Bonds: Rich, Attractive, Mentor. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp.
Anselm Reid, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. He has amber eyes and a brown hat with a green feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Herbalist business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic, Impeccable, Professionalism, Gifted. Bonds: Poor, Job. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 3 Alchemist’s fire. 4 Antitoxin. 3 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
