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Advanced [show]


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is dressed in an above average manner, and his gloved hand is found clutching a sword. He has moderate length chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: Solomon was born with his father's beautiful face. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Solomon Gentry, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Robert Read, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a small bristly mustache and wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Read, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered sickle and tarnished whip as well. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Fighting, Impeccable, Opinionated. Flaws: Insomniac. Bonds: Poor. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his red hair down. His eyes are green and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.

Motivation: He's in love.

Ideals: Optimist, Athletic. Bonds: Poor, Has a crush, Immigrant. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Guy Cornish, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Simple lock. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Gilbert Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His black hair is lengthy. His amber eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Ruler.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Terse. Bonds: Military, Religious, Job, Rich. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Barlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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