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Advanced [show]


Anthony Blyth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy tan pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Flaws: Ugly, Racist. Bonds: Family, Military, Religious. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Anthony Blyth, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears brown leather gloves, a brown jacket, and tight pants. His top hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Solomon was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Solomon Tewksbury, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp. Coral (150 gp).


Social Check DCs


Hugh Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Extrovert. Flaws: Fearful. Bonds: Criminal record, Nature. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Hugh Huckabee, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)4 (-3) 10 (+0)14 (+2)
Skills Arcana -1, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Lance Mori, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with brown highlights, and long violet pants that bunch up around his shoes. He is muscular with a powerful set of arms. His red hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to reunite with his absent mother

Flaws: Forgetful. Bonds: Attractive, Guardian, Poor, Adventurer, Family. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Lance Mori, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10 pp. Chrysoberyl (50 gp). Sardonyx (60 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Don Washington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To be a Hunter again.

Flaws: Insane, Addict. Bonds: Poor, Religious, Job. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Don Washington, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)19 (+4) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Terran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp. 4 Thunderstones. 2 Holy water. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs

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