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Advanced [show]


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Knight soon after.

Motivation: Retire the richest man in the west; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy, Selfish. Bonds: Religious, Job. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Charles Thackeray, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Amethyst (160 gp). Obsidian (11 gp). Star rose quartz (70 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Anthony Tinley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears pastel leather gloves, a pastel jacket, and tight pants. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: He was born at the edge of vast mountains. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Nature, Immigrant, Has a crush. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Anthony Tinley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)6 (-2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2300 sp. Pink pearl (150 gp). Red-brown spinel (150 gp).


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He has blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and doesn't want to be a body guard and was forced into it by his family

Flaws: Impulsive, Disease. Bonds: Rich, Military, Nature, Family. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Jocelyn Gladstone, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 10000 sp. Citrine (50 gp). Chrysoberyl (110 gp). Deep green spinel (110 gp). Amethyst (110 gp).


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

William Graeme, Male Human Fighter 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Lapis lazuli (7 gp).


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He worked as a nervous Beggar and found it very stressful. He has achieved small success as a Beggar.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Hedonist. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Thomas Halsey, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)15 (+2) 10 (+0)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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