Trey Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.
Motivation: He's looking for his big break; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Adventurer, In love. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Ernest Sutton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He usually wears his brown robe and has his sai always slung over his shoulder. His black hair is thinning but still full. His eyes, though not visible through his cowl, are blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Everard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants, and he perpetually has his flail ready. His black hair is singed and shortened. His green eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Glassblower profession.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Expand his business; and to be a glassblower again
Ideals: Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Everburning torch. 1 Tanglefoot bags. 1 Tanglefoot bags.
Ernest Carlisle, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and to unite with his sister
Flaws: Insomniac. Bonds: In love, Religious, Family, Rich. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 20 pp. Banded agate (6 gp). Amber (60 gp). Red spinel (60 gp). Emerald (900 gp). 1 Bullseye lantern. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!