Thomas Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a brown low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. He wears his silver hair up. He has gleaming, smiling amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Fortune-teller, Thomas learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Antagonistic, Hedonist, Racist. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Heward Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy black hair. His eyes are brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Bonds: Poor, Adventurer, Nature. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Amethyst (130 gp). Pink pearl (130 gp). 1 Minor magic item.
Aldous Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His red hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Odo Shirley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his blue eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has dedicated himself to building a better village for his children.
Motivation: He feels kind of lost in life; and to pay off his debts
Ideals: Impeccable, Logical. Flaws: Depressed. Bonds: Adventurer, Debt. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Blue sapphire (400 gp). Aquamarine (1200 gp).
Heward Tickle, Male Human [Permalink]
Personal [hide]
Description: This northern man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His clothes are grease stained in places. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. Since then, he has sought to make the best of life.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 3 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 5 (-3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!