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Advanced [show]


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his greatsword always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, In love, Military. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Don Quinton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (40 gp). Solid gold idol (300 gp).


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gomory was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Spalding, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. His white hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Secretive. Bonds: In love, Religious. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Spalding, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Solid gold idol (600 gp).


Social Check DCs


Patrick Barton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. His hair is short and blonde. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Immigrant, Military, Slave. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Patrick Barton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jasper (20 gp). Azurite (13 gp). Iolite (20 gp).


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He wears a colorful flower in his red hair. His gray eyes peer out from beneath his deerstalker tan hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: When he was but 3 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Bertram Morley, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 20000 cp. Hematite (5 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Carnelian (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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