John Blyth, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. John's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Ernest Hornsby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Ideals: Justice. Flaws: Cynical, Mundane. Bonds: Job, Religious. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Gomory Read, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and brown. This green eyed northerner is not easily forgotten.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the north. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he has a crush on the local tanner
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Has a crush. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Common Ranged Weapon.
Ralf Sutton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, brown cloak. He keeps his white hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the west, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 9 years.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Military, Immigrant, Job, Guardian. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp. Red spinel (50 gp). Black pearl (700 gp). Rock crystal (20 gp).
Chad Cornish, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He has a long black beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: Wants to raise his children well; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Religious, Job. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp.
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