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NPC Generator

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Advanced [show]


Tim Benson, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious, Slave, Family. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Benson, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His silver hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal dancing training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's in love; and to settle down with his crush

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Guardian, Has a crush. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Gentry, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Robert was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He has worked as a Layabout like his mother before him.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Job, Family. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Robert Marston, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Deep green spinel (140 gp). Aquamarine (800 gp). Pink pearl (140 gp). 3 Alchemist’s fire.


Social Check DCs


Adelard Acton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black costume with the symbols of the sun god on his torso. His silver hair is drawn into a tight pony tail with a clover scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelard Acton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Tourmaline (110 gp). 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His blonde hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Anselm studied abroad. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Anselm Yeardley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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