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NPC Generator

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Advanced [show]


Frederick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Persistence, Philantrophist. Bonds: Attractive, Rich. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Cumberbatch, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. 2 Holy water.


Social Check DCs


Justin Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. His blonde hair is cut short with large spiked bangs in the front. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in a small forest village. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Justin Fulton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Rolf Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with brown socks and a vest with buckled shoes. He keeps his long white hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Ploughman profession.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Flaws: Disease, Antagonistic, Racist. Bonds: Job, Rich. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Rolf Mori, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)8 (-1) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and prefers to wear brown pants and tee shirts. His right hand appears badly burned and disfigured. He sports a long silver beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Ernest Axton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Investigation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Amethyst (130 gp). Zircon (60 gp). Golden yellow topaz (300 gp). Rich purple corundum (1200 gp).


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky black painted plate armor. His long auburn hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Gerard Blythe, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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