Norman Gyula, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. His brown hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Norman hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and a deep hatred of orcs
Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant, Enemies. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Brass mug with jade inlays (600 gp). Solid gold idol (700 gp).
Lance Beverly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Mercenary. He has wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
Tim Acton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a black suit. With a patchy chestnut beard and wild chestnut hair. His fierce hazel eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 gp.
Kyle Westcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears black trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His blue eyes peer out from beneath his wide-brimmed black hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Impeccable. Bonds: Rich, Adventurer. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Aldous Carlton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. He has gleaming, smiling brown eyes.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: Aldous hails from a village terrorized by orcs. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Enemies, Job. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
