Manfred Fidget, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His tied-back hair is silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Tiger eye turquoise (4 gp). Golden pearl (140 gp). 1 Minor magic item.
Robert Jacobs, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fortune-teller does. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. He has no hair. His brown eyes peer out from beneath his deerstalker yellow hat.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Fortune-teller, Robert learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Malachite (6 gp). Red-brown spinel (70 gp).
Nicholas Stanton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast island. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Religious. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 700 gp. Bloodstone (30 gp). Red garnet (80 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.
Peter Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is long and unkept. His gray unseeing eyes seem to look past you.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. His childhood dream was to be a Butcher, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Butcher again.
Flaws: Ugly, Disease, Shy. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Richard Stafford, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Banker business at a young age. Richard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
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