Cory Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Gifted from a young age, Cory studied abroad. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Enemies, Adventurer. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Banded mail. 1 Buckler.
Robert Palomarez, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a white suit. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are gray.
Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.
History: He was born in a small desert village. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Bonds: Guardian, Adventurer, Criminal record, Nature, Slave. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Malachite (16 gp). White pearl (50 gp).
Theobald Bristol, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear tan tank tops with green pants. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Stableman.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Selfish. Bonds: Poor, Job. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 sp. Red garnet (50 gp). Black pearl (900 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Arnold Winthrop, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Mayor does. His auburn hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is an amazing painter.
History: Arnold was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mayor for hire.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Trym Thackeray, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown costume with the symbols of magic on his torso. His golden hair is matted, messy, and big. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor, Nature. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 sp.
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