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NPC Generator

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Advanced [show]


Heward Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heward hails from a village terrorized by brigands. He married young, but lost his spouse to brigands. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Flaws: Shy, Antagonistic, Depressed. Bonds: Rich, Enemies. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Shelly, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Thomas Riley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a yellow coat over a brown low-cut shirt, and a feathered hat upon his head, and his gloved hand is found clutching a greataxe. He has styled his silver hair well, parting it to the left. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Humans.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Attractive, Family. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Thomas Riley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp. Moss agate (11 gp). Amber (40 gp). 1 Half-Plate.


Social Check DCs


Adelard Stapleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black leather gloves, a black jacket, and tight pants. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Disease, Selfish. Bonds: Religious. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Adelard Stapleton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp. 3 Thunderstones. 2 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Cory Hale, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a grey costume with the symbols of the four houses of cards on his torso. He has a hunchback. His auburn hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Religious. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Cory Hale, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)7 (-2) 7 (-2)13 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Obsidian (9 gp).


Social Check DCs


Anselm Brandon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a tan suit, yellow shirt, and green tie. His tied-back hair is brown. His brown eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Job. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Anselm Brandon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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