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NPC Generator

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Advanced [show]


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His moppish chestnut hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Trym was born the youngest of three triplets. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Joker, Gifted. Bonds: Attractive, Family, Military. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Trym Gracey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs


Guy Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars, and he perpetually has his quarterstaff ready. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Soapmaker, but he got bored and became a Barrister. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Guy Mori, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing red shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Junk Dealer. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Assassin again; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Disease. Bonds: Attractive, In love, Job, Slave. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Kyle Pickering, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). 1 Masterwork manacles.


Social Check DCs


Gilbert Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair is red and very short. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Slave, Military. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Gilbert Beckwith, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight grey one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He has a long white beard with little hanging trinkets. His eyes are a pleasant green.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Several ex partners dislike his way of doing things and want revenge; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record, Enemies. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Roger Quinton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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