Hunter Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time and is in decent physical shape. His silver hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hunter lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Hunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Gifted. Bonds: Job, Family, Adventurer, Military. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Charles Stratford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears brown cloth garments or leather armor. His hair is red, silky, and of moderate length. His blue unseeing eyes seem to look past you.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Revenge.
Ideals: Professionalism. Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Miles Conway, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut short. His eyes are likewise gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Addict, Antagonistic, Mundane. Bonds: Nature. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Star rose quartz (20 gp). 1 Minor magic item.
Ernest Deighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has wavy chestnut hair. His violet unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is content; and to end his boredom
Flaws: Disease, Antagonistic, Hedonist, Mundane. Bonds: Attractive, In love. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Arnold Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. His tied-back hair is chestnut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: Arnold hails from a village terrorized by gnolls. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies, Adventurer. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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